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DCS World

Basic texture as shown were carefully planned using as much of the 512 pixel texture avoiding any huge wasted gap and be creative how to reuse certain texture details. This asset supported with many other texture within the library. AO texture map controls Ambient Occlusion, the dirt textures and reflective of light. Each asset deadline, one per week. As this is a low poly model, challenging part is to keep the detail and shape as close to truck reference. At the same time, keeping a neat topology and make crucial decision which part I can spend more tris count and where can i simplified with lesser tris count.

Truck tested in DCS world scene. Back of the truck was modeled but turned into a smart object.

Truck tested in DCS world scene. Back of the truck was modeled but turned into a smart object.